home *** CD-ROM | disk | FTP | other *** search
- initEnemyBase(14, 0, 10, 100, 100, 51, 44, 1, 10)
-
- loadEnemyPart(14, 0, 51, 44, 0, 0, enemy\turret.bmp, enemy\turreto.bmp, 0, 0, enemy\turretd.bmp, enemy\turreto.bmp, 0, 0, 50, 1)
-
- assignEngine(14, 21, -17, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
- assignEngine(14, -8, 30, sprite\engine\engine_rearl.bmp, sprite\engine\engine_rearlo.bmp, 14, 0, 0, 49, 49, 10, 0.4, 0.5)
- assignEngine(14, 40, 29, sprite\engine\engine_rearr.bmp, sprite\engine\engine_rearro.bmp, 14, 0, 0, 49, 49, 10, 0.4, 0.5)
-
-
- loadEnemyPartShadow(14, 0, enemy\black.bmp, enemy\turreto_shadow.bmp, 0, 0, enemy\black.bmp, enemy\turreto_shadow.bmp, 0, 0)
-
- enemyTurret(14, 25, 22, enemy\tur0.bmp, enemy\tur0o.bmp, 0, 0, 66, 66, 1, 1, 11);
-
- enemyHitPoint(14, 0, 0, 0);
- enemyHitPoint(14, 1, 0, 51);
- enemyHitPoint(14, 2, 44, 0);
- enemyHitPoint(14, 3, 51, 44);
- #enemyHitPoint(14, 4, 51, 102);
-
- assignExplosion(14, 10, 1;8;6, 1, 2, 25, 45, 15, 35)
- assignExplosion(14, 0, 4;0;9, 2, 3, 25, 45, 15, 35)